This virtual ecosystem is the new frontier of marketing, sales, customer experience, employee training, and more.
There's no time like now to make your metaverse move.
Chosen by the world’s leading content creators and developers, our client SDK is an essential component of creating bespoke web experiences powered by Unreal Engine or Unity. Tying together functionality for managing the 3D streams along with messaging, presence, and data synchronization features, our SDK allows you to integrate into a host of 3rd party systems and services.
Alongside our SDK is our easy-to-use React template, which lets developers rapidly bootstrap custom web clients with only a couple of commands. Our template offers a broad array of SDK hooks allowing you to accelerate your development with a minimum of ramp up.
If you’re looking to unlock additional features of the PureWeb platform like messaging, presence, and data sync in Unreal Engine models, just drop our Unreal plugin alongside their Pixel Streaming plugin and you’re ready to go. Our Unity plugin provides access to the Unity WebRTC framework without any need to write your own.
Our streamlined platform console allows you to securely upload and manage your packaged Unreal Engine or Unity models, manage active versions, and perform real-time instantaneous updates to your model, no matter where it’s running from around the globe.
Automation is king. Our platform’s command line interface (CLI) provides you with programmatic access to a wide range of key platform features allowing you to easily integrate your CI/CD systems with the platform for faster, easier, automated delivery of your 3D experience to your users.
Deliver the best possible streaming experience by rapidly iterating on your model. With the PureWeb local streaming agent, there is no need to re-upload multi-gigabyte game models every time you want to test a change. You can build and iterate on your game model and custom web client in the same local development environment without the need for any cloud infrastructure (therefore no cloud costs) with full confidence that when you finally upload your model to our platform console everything will work as expected.