Once upon a time, the gaming industry decided it was fed up with rewriting code, so it did something about it. Leaders created game engines to streamline common workflows. In the process, they gifted other industries, such as manufacturing, automotive, and architecture, with the ability to quickly produce real-time 3D renderings.
Whatever the industry, 3D rendering projects require multiple people across various disciplines. A single 3D project could include artists; subject matter experts in engineering, architecture; as well as programmers, marketers and project managers. To address this, particular trends in game engine collaboration have emerged.