Working in Photoreal 3D, Real Time, Live

Posted by Dan Pigat on Wed, Jul 5, 2017

I’m on a train leaving FMX – a film, animation and special effects conference in Stuttgart, Germany. I have no experience or expertise in film, animation or special effects, so why did I cross an ocean for it?

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Tags: 3d modelling, photoreal collaboration, Game technology for enterprise workflows, promoted, enterprise-developer